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AI Insights · Timothy · July 2025

Top Boxing Games Performance in Oman Q2 2025

Explore the performance trends of the top boxing games on a unified platform in Oman during Q2 2025, with insights from Sensor Tower.

Top Boxing Games Performance in Oman Q2 2025

In the second quarter of 2025, the top boxing games in Oman showed varied performance across downloads, revenue, and active users. Here's a closer look at their trends:

WWE Mayhem from Reliance Games experienced a notable revenue decline from $99 to $23 by the end of June. However, its weekly downloads saw an upward trajectory, peaking at around 280K in mid-May before settling at 190K by the quarter's end. Active users remained fairly stable, fluctuating slightly around 1.5K.

Real Boxing 2 by Vivid Games S.A. had a steady revenue, generally hovering around $10, with a slight uptick in June. Downloads surged significantly, particularly at the end of June, reaching 738K. Active users also increased, closing the quarter at 1.7K.

Real Boxing: KO Fight Club showed modest revenue with a peak of $18 in April. Downloads increased gradually, reaching 68K by late June. Active users saw a slight rise, ending the quarter at 47.

The performance of Boxing Star: Boxing Fight Game from THUMBAGE demonstrated a relatively stable download rate, with a peak at 59K in May. Revenue showed a minor increase in late June, reaching $10, while active users decreased slightly to 90.

Finally, Burrito Bison: Launcha Libre by Kongregate had low but steady downloads, peaking at 16K in June. Revenue was minimal, with slight fluctuations, and active users remained around 50.

These insights are based on data from Sensor Tower, where more detailed analytics can be explored for further understanding of app performance trends in Oman.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025